
Territory Clash
Loop out and back to claim the land. Cross a trail and they are out.
2–8 playersTap a direction. Seal a loop and every tile inside turns your colour.
The grid-locked twin of Territory Clash. Four directions, no curves, and a board of 40 x 24 tiles that is either yours or somebody else's.

2–8 players · Four-way D-pad · no download
Scan the QR code on the Game Screen with your phone to join as a player. Everyone starts on their own block of tiles.
Your phone shows a four-way pad. A tap commits you to that heading and you keep going until you tap another one — there is no holding and no diagonals.
Step off your land and you start leaving a trail. Step back onto your own colour and every tile your loop enclosed flips to you.
Cross the trail of a player who is still outside their territory and they are out. Don't let a rival cross yours.
Territory Clash 2D is the tactical cut of the LanPlay collection's land-grab game — the same claim-and-cut rules rebuilt on a tile grid, where every player can see exactly how many squares a loop is worth before committing to it.
Play Territory Clash 2D instantly in your web browser — no downloads, no installations. Everyone uses their own smartphone as a controller and plays together on one screen.
If you like Paper.io or Splix.io, this is the party version — same idea, up to eight phones, nothing to install.
| Players | 2–8 players |
|---|---|
| Genre | Arcade, Strategy, Puzzle, Casual, Multiplayer, Territory |
| Controls | Four-way D-pad |
| Board | 40 x 24 tiles |
| Round Length | 90 seconds |
| Price | Free to play |
| Platform | Web browser (no download required) |
| Release date | 2026 |
The questions people ask before the first round.
Same rules, different movement. This version is grid-locked and four-way, so every move is a decision you commit to; the original uses a free-angle stick and plays looser and faster.
2–8 players.
No. One tap sets your heading and it sticks until you tap a new one, so you can put the phone flat on the table between turns.
90 seconds, or until one player is left standing.
Same room, same phones, different chaos.

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