
Flappy Flock
Tap to flap. Last bird flying wins.
1–8 playersEvery game on LanPlay runs in a web browser. There is no installer, no app store listing, no account to create and no payment to make — not a trial, not a freemium tier, not a pack you unlock later. You open a page, you get a room code, and the people around you scan it.
That matters more than it sounds. The reason most group games never actually get played is friction: somebody has to buy it, everybody has to install it, and by the time the third person is still signing in, the moment has passed. A room code removes every one of those steps. The slowest part of starting a game here is deciding which one.
Nothing persists afterwards, either. No profile, no save file, no email in a marketing list, nothing left on anyone’s phone. The room exists while you are playing and then it does not.
No purchase. All twelve games are open to every room. There is no catalogue split between free and paid, and no game is held back behind a pack.
No account. Neither the host nor the players sign in. There is no email step, no password and no social login.
No install. Nothing is downloaded to the phone or to the screen. Closing the tab is the whole uninstall process.
No ads between rounds. A party game interrupted by a thirty-second pre-roll is not a party game any more.
These seven work as solo high-score runs when nobody else is about.

Tap to flap. Last bird flying wins.
1–8 players
Ride your balloon past the spikes. Pop everyone else on the way up.
1–8 players
Climb the hills without flipping. Fall behind and you are out.
1–8 players
Take turns dropping bricks. Knock one off the table and you lose.
1–8 players
Hop the highway. Get squashed or left behind and you are out.
1–8 players
Two lanes each. Hit every tile and finish the song together.
1–8 players
Hop from planet to planet as they rise and shrink. Last one up wins.
1–8 playersPick one and open it on the big screen.

Tap to flap. Last bird flying wins.
1–8 players
Ride your balloon past the spikes. Pop everyone else on the way up.
1–8 players
Climb the hills without flipping. Fall behind and you are out.
1–8 players
Take turns dropping bricks. Knock one off the table and you lose.
1–8 players
Loop out and back to claim the land. Cross a trail and they are out.
2–8 players
Hop the highway. Get squashed or left behind and you are out.
1–8 players
Bounce, jump and boot the ball into their net.
2–8 players
The board shrinks. Stay on it, nudge everyone else off.
2–8 players
Two lanes each. Hit every tile and finish the song together.
1–8 players
Your partner can see the hidden zone. Say one word. Find it.
2–8 players
Hop from planet to planet as they rise and shrink. Last one up wins.
1–8 players
Tap a direction. Seal a loop and every tile inside turns your colour.
2–8 playersThe catch, or the lack of one.
Actually free. There is no paid tier, no party pack to buy, no cosmetics and no ads between rounds. Every one of the twelve games is available to every room.
No. Nobody makes an account — not the host, not the players. The host opens a page, the players scan a code. Nothing is stored against your name because there is no name.
No. Both halves are web pages: the shared screen and each phone's controller. Nothing goes through an app store and nothing stays on your phone afterwards.
A four-to-six character code shown on the big screen. Players either scan the QR code next to it or type the code at lanplays.com/join. It is the only thing linking a phone to a screen — no invites, no friend lists.
Any current browser on either end — Chrome, Safari, Firefox, Edge, and the browsers built into most smart TVs. The games are 2D physics, so they do not need a gaming GPU.
Seven of the twelve work solo as high-score runs: Flappy Flock, Balloon Chaos, Hill Racers, Tower Tumble, Traffic Hop, Tile Rush and Falling Planets. The rest need at least two people, because they are built around players getting in each other's way.