All 12 free browser party games

Every game here runs in a web browser on one shared screen — a TV, a laptop, a projector — while everybody plays on the phone already in their pocket. Scan the QR code on the screen and you are in; there is nothing to download, no account to make and nothing to pay.

The catalogue spans five kinds of evening. There are the last-one-standing arcade games (Flappy Flock, Balloon Chaos, Falling Planets, Traffic Hop), the physics brawls where you knock each other about (Balance, Head Soccer), the strategic land grabs (Territory Clash and its grid-locked twin), one turn-based stacking game for people who like watching a friend sweat (Tower Tumble), one co-op rhythm game where the whole room shares a single life (Tile Rush), and one talking game that is entirely about how well you know each other (Wavelength).

Most rounds last between 60 and 100 seconds, so a game is a five-minute commitment rather than an evening’s. Pick one below to see how it plays.

Host a Game

Frequently asked questions

Everything people check before hosting.

Are all the games really free?

Yes. Every game in the catalogue is free to play in a browser. There are no party packs to buy, no subscription and no in-game purchases.

Do I need to download or install anything?

No. The shared screen opens a web page and each player's phone opens another one. Nothing goes through an app store on either side.

How many people can play?

Up to 8 players per room. Seven of the twelve games also work on your own as a high-score run, and Wavelength needs an even number because it is played in pairs.

What do I need to host a game?

Any screen with a modern browser — a smart TV, a laptop plugged into the TV, a projector, or just a monitor — plus one phone per player on the same Wi-Fi or mobile data.

How long does a game take?

Rounds run roughly 60 to 100 seconds. Most groups play a series of three or five rounds, so a full game is about five minutes.

Can we switch games without everyone rejoining?

Yes. The room stays open between games, so the host can pick the next one and nobody has to scan a code again.

Gather the crew.

Throw it on the big screen and let the chaos begin.

Host a Game