
Flappy Flock
Tap to flap. Last bird flying wins.
1–8 playersEvery game here runs in a web browser on one shared screen — a TV, a laptop, a projector — while everybody plays on the phone already in their pocket. Scan the QR code on the screen and you are in; there is nothing to download, no account to make and nothing to pay.
The catalogue spans five kinds of evening. There are the last-one-standing arcade games (Flappy Flock, Balloon Chaos, Falling Planets, Traffic Hop), the physics brawls where you knock each other about (Balance, Head Soccer), the strategic land grabs (Territory Clash and its grid-locked twin), one turn-based stacking game for people who like watching a friend sweat (Tower Tumble), one co-op rhythm game where the whole room shares a single life (Tile Rush), and one talking game that is entirely about how well you know each other (Wavelength).
Most rounds last between 60 and 100 seconds, so a game is a five-minute commitment rather than an evening’s. Pick one below to see how it plays.

Tap to flap. Last bird flying wins.
1–8 players
Ride your balloon past the spikes. Pop everyone else on the way up.
1–8 players
Climb the hills without flipping. Fall behind and you are out.
1–8 players
Take turns dropping bricks. Knock one off the table and you lose.
1–8 players
Loop out and back to claim the land. Cross a trail and they are out.
2–8 players
Hop the highway. Get squashed or left behind and you are out.
1–8 players
Bounce, jump and boot the ball into their net.
2–8 players
The board shrinks. Stay on it, nudge everyone else off.
2–8 players
Two lanes each. Hit every tile and finish the song together.
1–8 players
Your partner can see the hidden zone. Say one word. Find it.
2–8 players
Hop from planet to planet as they rise and shrink. Last one up wins.
1–8 players
Tap a direction. Seal a loop and every tile inside turns your colour.
2–8 playersEverything people check before hosting.
Yes. Every game in the catalogue is free to play in a browser. There are no party packs to buy, no subscription and no in-game purchases.
No. The shared screen opens a web page and each player's phone opens another one. Nothing goes through an app store on either side.
Up to 8 players per room. Seven of the twelve games also work on your own as a high-score run, and Wavelength needs an even number because it is played in pairs.
Any screen with a modern browser — a smart TV, a laptop plugged into the TV, a projector, or just a monitor — plus one phone per player on the same Wi-Fi or mobile data.
Rounds run roughly 60 to 100 seconds. Most groups play a series of three or five rounds, so a full game is about five minutes.
Yes. The room stays open between games, so the host can pick the next one and nobody has to scan a code again.